May 15, 2012 in News
According to a January 2012 report, games (49%) and social networking (30%) captured the largest proportion of consumer’s time spent with mobile applications with engaging, interactive content and experiences.
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December 10, 2009 in News
It looks like the industry is making another push to get control and monetize some of this digital content…
www.Vevo.com looks somewhat promising to the copyright holders. Not sure yet how it will affect the “online distributors” or pipelines.
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